Major Update Stomp Bug Addressed


So it has come to my attention that there was a game already named ChristmasVania by greg_io.  I reached out to him to see what he thought of everything but I decided just to change the name altogether so I don't step on anyone's toes. The game is officially called XmasVania as of today.

Next. there was a huge bug within the stomping mechanics of the game itself which made the player take damage during the stomp attack more often than not. The problem was, that I had all of the stomp collisions as seperate entities with each  enemy character.  The engine didn't like that apperantly and Google AI had me update it so all of the collisions are under the Player's step event instead with a Parent Object to control everything.

The stomp works as follows, you must hit peek jump and start to descend for a hit on an enemy to register.  If you don't descend during the jump, it won't register. it will only register that you have been hit.  The enemies in this game are designed to jump at random which also poses a challenge when it comes to jumping on enemies.  I have trield to curtail this by changing the variables of the enemies so they are a little easier to jump on.

This system has been better perfected but you can still take damage during an attack if the enemy is jumping into your jump attack.  Its all about timing and trying to jump on the enemies when they are on the ground, walking, if possible.  You can still manage to avoid taking damage from an enemy who is jumping, not all the time though.

This game is in it's early stages still, so if you find any bugs, please let me know so I can try to address them if possible.

Files

XmasVaniaBeta.zip 141 MB
37 days ago

Get XmasVania

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